Not Every Technology Changes the World.
News – 20.08.2026
Some technologies arrive with enormous expectations. They are described as the start of a new era, a turning point for entire markets, or the future that is suddenly within reach. But not every technology that looks impressive in a presentation becomes part of everyday life for businesses or households.
Metaverse, 3D printing and AR glasses are good examples. At one point, all three had the ambition to change the world. They attracted attention from the media, investors and major technology companies. And in the end, all of them ran into a similar problem: there is a big difference between a compelling vision and regular everyday use.
That does not mean these technologies failed completely. Each of them has found its place in certain areas. They simply did not become the mass-market revolution that many expected.
That is why it is worth looking back at them, not out of nostalgia but for the lesson they offer. Today’s enthusiasm around artificial intelligence is justified in many ways, but it also reminds us that every new technology should be assessed with a clear head: what exactly does it solve, for whom, at what cost and with what real benefit?
Promising a Technological Revolution Is Not Enough
Every ambitious startup and every major technology company would like to create a product that changes the market. Sometimes it really happens. Smartphones, YouTube and social networks created entirely new ways of communicating, doing business and working with content.
That is why every new technology wave can be so tempting. It is easy to believe that this time, we are looking at the next big thing. A new internet. A new electricity. A new foundation for the digital economy.
But markets are not convinced by big words alone. Users adopt a technology only when it brings clear value and is simple, accessible and convenient enough to use. If it is complicated, expensive or does not offer a strong enough reason to change existing habits, the initial excitement gradually fades.
This matters for businesses as well. New technologies should not be judged only by how often people talk about them. What matters more is the ability to distinguish between a practical tool and a well-packaged expectation.
Metaverse
What It Was Supposed to Be
The metaverse was meant to be an environment of persistent virtual 3D worlds where people meet through digital avatars. These worlds were supposed to be accessible through a computer, a phone, or VR and AR headsets.
In its most ambitious version, it was not just an online game or another social network. The metaverse was supposed to become a parallel digital space where people could work, learn, relax, shop, meet others and possibly even earn money.
In popular culture, this idea is captured well by Steven Spielberg’s 2018 film Ready Player One. It shows the metaverse in its boldest form: a digital world into which a person can almost fully move.
What Was Expected
Expectations were enormous. The metaverse was supposed to transform remote work, education, entertainment, commerce and communication. Some even described it as the successor to today’s internet.
After the rise of smartphones and social networks, the idea made sense at first glance. People were already used to spending a large part of their lives online. The metaverse was supposed to be the next step: an internet that people would not only click through, but actually enter.
What Happened in Practice
Despite major investments, the metaverse did not become widely adopted. There were several reasons.
The first was hardware. For everyday use, VR headsets were still too heavy, too expensive and too uncomfortable. Many people did not want to wear them for long periods of time, some users experienced nausea, and battery life was another practical limitation.
The second problem was that the metaverse did not offer a truly convincing reason to use it. It lacked the kind of feature that would make users feel they could not do without it. Many of the activities promised by the metaverse could still be done more easily through a video call, a social network or a regular website.
Then there was the issue of content. Virtual worlds often felt empty, artificial and too corporate. There were not enough interesting activities or enough natural social interaction. For a digital space to work, people have to want to spend time there. The metaverse showed that technological possibility alone is not enough.
On top of that came the rapid rise of artificial intelligence. The attention of technology companies, investors and the media shifted elsewhere. The metaverse did not disappear, but it stopped being seen as the clearest symbol of the near technological future.
3D Printing
What It Was Supposed to Be
3D printing makes it possible to create three-dimensional objects from a digital design. Instead of being cut out or cast, the product is built gradually, layer by layer, most often from plastic.
As a technology, 3D printing is undoubtedly important. It is used in industry, medicine, prototyping and product development. Wherever a team needs to quickly test a design or produce a specific component, it can be extremely useful.
What Was Expected
The original expectations, however, went much further. A 3D printer was supposed to become a normal part of the household. Just as many homes have a traditional printer, washing machine or dishwasher, they were also expected to have a device for printing a spare part, a small object or something that was difficult to find in a shop.
On paper, it sounds practical. Why search for a specific component when you can simply make it yourself?
But this is exactly where the gap between technological possibility and everyday user reality became clear.
What Happened in Practice
3D printing has mainly succeeded in areas where it has a clear professional use case. For ordinary users, it remains too complicated.
It is not enough to buy a printer and press a button. A user needs at least some understanding of 3D modelling, must be able to prepare print data, deal with printing errors, calibrate the device and often also finish the printed object manually. That is a very different level of complexity from a standard household appliance.
Price also plays a role. Better-quality printers and materials are still a significant investment for most households. And if a technology requires time, knowledge and patience, it tends to remain in the hands of enthusiasts and professionals rather than the mass market.
So 3D printing is not a dead end. It simply did not become what early visions suggested it would be: a common household solution for everyday problems.
AR Glasses
What They Were Supposed to Be
Augmented reality, or AR, connects the physical world with digital elements. A camera and sensors capture the surroundings, and software adds virtual objects, information or visualisations into that environment.
A simple example: when you look at a printed leaflet with the naked eye, you see only paper. When you point your phone at it or use AR glasses, a digital model of a building, a set of instructions, a label or another interactive element may appear on it.
The goal of AR is not to move people into a fully virtual world. Quite the opposite. It is meant to extend the world in which we already live.
What Was Expected
AR glasses were supposed to be the next major step after smartphones. Digital information was expected to appear directly in front of our eyes, without the need to keep taking a phone out of a pocket.
For technology companies, this was a very attractive idea. After the success of smartphones, the market was looking for the next major consumer platform. Google, Microsoft and other players therefore invested heavily in the development of AR devices.
The vision was simple: instead of holding a screen in your hand, you would have a digital layer directly in your field of vision.
What Happened in Practice
AR is used in some areas. It can make sense in manufacturing, servicing, training or specific business processes. But in the consumer segment, smart AR glasses have not become mainstream.
One reason is technical limitation. The devices are often expensive, not always light enough, and limited by battery life and field of view. For most users, it is still easier to reach for a phone.
Another problem is the lack of clear use cases. It is not enough that the technology can project a digital object into space. Users need to understand why they should use it every day.
Privacy also plays an important role. Glasses with cameras and sensors raise questions not only for the person wearing them, but also for everyone around them. Society, businesses and public institutions are not yet fully prepared for this level of digital presence in physical space.
What This Means for Businesses
Metaverse, 3D printing and AR glasses are not worthless technologies. Each of them has its place, and in certain areas they can make very good sense. The problem was that expectations often moved faster than practical reality.
For businesses, this is an important lesson. A new technology should not be assessed only by how much attention it receives or how much money is being invested in it. The more important questions are:
- What problem does it solve?
- Who will actually use it?
- How difficult will it be to implement?
- What are the costs, risks and limitations?
- And most importantly: will it create measurable value, or does it simply look good in a presentation?
It is useful to look at artificial intelligence through the same lens. AI already has a much stronger practical impact than many earlier technology trends. Even so, enthusiasm alone is not enough. What will matter is whether companies can choose the right use cases, set up the right processes, work with data safely and measure real results.
From our experience, the real benefit of a new technology shows only once a company can sensibly integrate it into everyday work, decision-making and management. Testing alone does not get it there.
If you are considering which technology trends truly matter for your business, contact Martin Valášek. We can help you assess the practical impact of new technologies, their risks and the possibilities for using them safely.
authors
- Martin ValášekTax Advisor | PartnerDetails zur Person
- Jaroslav SurmanHead of AIDetails zur Person

